SUPER ROBOT WARS ALPHA GAIDEN
ENGLISH TRANSLATION V0.95B
Copyright 2008 by Aeon Genesis
http://agtp.romhack.net

ToC

0.  PLEASE NOTE
1.  About Shin Megami Tensei
2.  Patch History
3.  Patch Credits and Contributors
4.  Known issues
4.1 The Game that Hates Emulators
5.  Application Instructions

-------------
0.PLEASE NOTE
-------------
This patch is *BETA* and while it should be playable
from front to back, there ARE a lot of known issues
with the game. Please familiarize yourself with the
"Known Issues" section!

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1.About Super Robot Wars @G
---------------------------
In the final battle of the conflict that has come to
be known as the Balmar War (SRW Alpha) a gravitational
collapse unleashed a shockwave heading straight for
the Earth. When it hits, it do incredible amounts of
damage to both the planet's surface and all orbiting
space colonies. 

This is the setup for the next conflict, wherein the
Titans, the Mariemaia Army, and the remnants of the
independent military forces from the Balmar War
(under the umbrella title of "Preventers") all fight
over control over a defense shield operation designed
to protect the Earth Sphere from the shockwave impact.

Alpha Gaiden offers several improvements over previous
entries in the series. Most notably new in this entry
are vastly improved battle animation, several new
included TV shows (Turn-A Gundam, Gundam X, Brygar and
Xabungle), and support actions by units adjacent to
attackers and defenders. Also new is the Bazaar, where
the player can exchange Blue Stones for parts and new
units.

For those of you who have only played SRW3, you can also
expect better counterattack options (on a per-encounter
basis, rather than issuing a blanket order for the entire
turn) and a *much* larger script. There are also swappable
modules for your units (such as Full Armor parts) and a
*lot* of parts which will grant quite a variety of
different bonuses.

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2.Patch History
---------------
I honestly don't even remember when this started; 2002,
maybe? Hell. Either way, first thing to get dumped was the
in-mission chats, which got tossed over to a bloke named
SilverSonic. He got about halfway through the megabyte-
large file before his computer died, and he lost it all :(

Shortly thereafter, someone by the name of Excellen (known
to SomethingAwful as Hokuto and the SRW Genesis community
as Chrissy) showed up in #aeongen looking for someone to
hack some SD Gundam Generations games for the SNES. I
offered Alpha Gaiden, and she accepted! Four years later,
here we are. 

The hacking proceeded fairly slowly, but there was so much
text (roughly three and a half megs of it) spread across
the three major segments (intermission, in-mission, and
battle sequence) that it didn't really matter. About four
months ago, I managed to hack in a proportional font, which
was nice. About two months ago, I got the interfaces dumped,
and well, here we are today!

December 26, 2008 - Initial v0.95b Release

---------------
3.Patch Credits
---------------
THE SUPER ROBOT WARS @G TEAM
Main Team:
Gideon Zhi - Project leader, romhacker, utility
             programmer, assembly hacker
Excellen - Translator

Special Thanks
|Pixel| - Patching solution
Klarth, MKendora - Utility programmers
Cless - MIPS guru
SilverSonic - Initial translation
Iriliane - Text formatting

--------------
4.Known Issues
--------------
Issue: Karaoke mode is still in Japanese.
Issue: Character and Robot databases are still in Japanese.
       If you can program in Pascal and would like to help
       fix this, *please* get in touch!
Issue: Occasionally, some interface screens will be missing
       some letters and/or numbers, be they unit names, menu
       options, pilots, etc. This most frequently happens on
       the Unit Info and Unit Ugrade screens during
       intermissions.
Issue: When in a mission, Unit Status subscreens have a
       glitchy letter or two next to their "Type" statistic.
Issue: Messages when a pilot is shot down still have Japanese
       quotes.
Issue: Occasionally Japanese graphics still show up, notably
       for "Critical" and support actions.

Please report any bugs, spelling errors, and such
on The Pantheon (http://donut.parodius.com/agtp)
Screenshots are preferred, as are savestates.

--------------------------
5.Application Instructions
--------------------------
PLEASE NOTE: You will need about 1.4 gigabytes of free space
to patch the game: about 700MB for the Japanese ISO, and
another 700MB for the rebuilt English ISO.

First, rip your ORIGINAL copy of the game disc to a
bin/cue format ISO. Name this "srwag.bin" and
"srwag.cue." Place these files in the same directory
that you extracted the patch (and this file) to.

Then, simply run "normal.bat" if you have the original
retail release, or "premiumbox.bat" if you have the
SRW Alpha Premium Box release. Edit your .cue file to
have the new iso's file name with any old text editor,
then simply burn and play.

If you're unsure whether your disc is the normal or
premium box release, browse the disc's root directory
and look at the SLPS file.
SLPS_031.47 = First release
SLPS_035.77 = Premium Box

For those of you on linux, grab the patcher here:
http://www.nobis-crew.org/cd-tool/

Here are the command lines:
FIRST RELEASE: cd-tool -e "mainpatch()" -f "srwag.bin" -o "srwag-engv095b.bin" srwag.lua
PREMIUM BOX: cd-tool -e "mainpatch()" -f "srwag.bin" -o "srwag-engv095b.bin" premiumbox.lua